How to solve “Steam is running in windows compatibility mode" error message
Hello I have just started using the steam from last two three days and when I launched the steam I have got the error saying that:” running steam in windows compatibility mode is not recommended. Please remove any windows compatibility settings for steam.exe under all users”. Now I don’t what to do and how to solve this issue, can anyone suggest on this issue and so that I can solve mine issue.
#2
15-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: How to solve “Steam is running in windows compatibility mode" error message
I would like to suggest you to the below steps and after that let me know the issue. To do this make right click on steam shortcut icon or steam.exe icon and after that select the properties. Now on the properties go to the compatibility mode tab and under that make sure you have made check mark on the run this program on the compatible mode. if you have run this program on the compatible mode and then I would like to suggest you to make uncheck mark on this and after that let me know the issue.
#3
15-09-2011
Wenro
Member
Join Date: Mar 2010
Posts: 593
Re: How to solve “Steam is running in windows compatibility mode" error message
Even I have faced the same issue and after that I have solved mine issue from below steps: first make click on the start icon and after that click on the run. Now on the run type: regedit and after that make click on the ok button. Now you will get the registry editor and under that locate to the below location:
Quote:
HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers
Here look for the steam.exe and once you get then make right click on that and after that select the delete. Now once you done and after that go through below location and do that same thing as done above:
Quote:
HKEY_LOCAL_MACHINE\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers
#4
16-09-2011
desilva
Member
Join Date: Apr 2009
Posts: 3,947
Re: How to solve “Steam is running in windows compatibility mode" error message
Hello if above solution not working to solve the issue and after that I would like to suggest you to make contact with the support of the Steam and after that go through your issue and they will solve your issue. I hope this will help you to solve the issue.
Panda Cloud Antivirus
Saturday, 30 June 2012
Good Combat in The Cursed Crusade
Good Combat in The Cursed Crusade
What you all thought about this? As per me, this one sounds attractive. Atlus one of the principals on it. Battle looks truly great, somewhat of an Assassin's Creed 2 look to it. Anyone else watching this one? What’s your opinion on this? Any idea or any comments on this?
#2
12-09-2011
ApplePowerPC
Member
Join Date: Aug 2009
Posts: 2,867
Re: Good Combat in The Cursed Crusade
It looks exciting; with any luck the battle won't be like assassin's creed.
#3
12-09-2011
MacIntel
Member
Join Date: Aug 2009
Posts: 3,734
Re: Good Combat in The Cursed Crusade
I have an eye on it. Personally my biggest turn off with the Creed is just that, fighting shit. It's like a glorified version of Rock Paper Scissors. That is the same reason I did not like where I feel Witcher is a massively overrated. My only concern is the whole aspect of Doom; I do not want to go too crazy with the story.
#4
12-09-2011
Common
Member
Join Date: Jun 2009
Posts: 4,020
Re: Good Combat in The Cursed Crusade
I read the article and that's how I learned from him. The story definitely sounds interesting, but that may be because I like everything that shows organized religion in a bad light.
#5
12-09-2011
desilva
Member
Join Date: Apr 2009
Posts: 3,947
Re: Good Combat in The Cursed Crusade
I saw the trailer; the action was catchy, good graphics, even if the fur is as AC2 combat is similar to the DS. This game looks excellent. I do not like Assassins Creed, but this seems more along the lines of something I enjoy. The way they move seems to be cut into separate animations for each movement of weapons. I'm jumping "anyway.
#6
12-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: Good Combat in The Cursed Crusade
AC was more like a version of rock paper and scissors if scissors ate paper and rock. Combat in AC2 (AC1 unlike if u ask me) was a superficial piece of garbage. block was essentially "the way of invulnerability," fighting became easier, Ezio has life too much, too potions, no enemies and dodging \ counter \ player's attack power (each type of enemy is one of those things, what is the most likely), does not break defense, no more power to the attacks.
It was way better in AC1, but not glorified all new weapons and moves. AC2, in general, was a game aimed at casual gamers. Was very easy and way too easy rookie. No skill needed anywhere.
#7
16-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: Good Combat in The Cursed Crusade
Is this game like a Demon's Souls type game? If this is true, then I will be all over it.
What you all thought about this? As per me, this one sounds attractive. Atlus one of the principals on it. Battle looks truly great, somewhat of an Assassin's Creed 2 look to it. Anyone else watching this one? What’s your opinion on this? Any idea or any comments on this?
#2
12-09-2011
ApplePowerPC
Member
Join Date: Aug 2009
Posts: 2,867
Re: Good Combat in The Cursed Crusade
It looks exciting; with any luck the battle won't be like assassin's creed.
#3
12-09-2011
MacIntel
Member
Join Date: Aug 2009
Posts: 3,734
Re: Good Combat in The Cursed Crusade
I have an eye on it. Personally my biggest turn off with the Creed is just that, fighting shit. It's like a glorified version of Rock Paper Scissors. That is the same reason I did not like where I feel Witcher is a massively overrated. My only concern is the whole aspect of Doom; I do not want to go too crazy with the story.
#4
12-09-2011
Common
Member
Join Date: Jun 2009
Posts: 4,020
Re: Good Combat in The Cursed Crusade
I read the article and that's how I learned from him. The story definitely sounds interesting, but that may be because I like everything that shows organized religion in a bad light.
#5
12-09-2011
desilva
Member
Join Date: Apr 2009
Posts: 3,947
Re: Good Combat in The Cursed Crusade
I saw the trailer; the action was catchy, good graphics, even if the fur is as AC2 combat is similar to the DS. This game looks excellent. I do not like Assassins Creed, but this seems more along the lines of something I enjoy. The way they move seems to be cut into separate animations for each movement of weapons. I'm jumping "anyway.
#6
12-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: Good Combat in The Cursed Crusade
AC was more like a version of rock paper and scissors if scissors ate paper and rock. Combat in AC2 (AC1 unlike if u ask me) was a superficial piece of garbage. block was essentially "the way of invulnerability," fighting became easier, Ezio has life too much, too potions, no enemies and dodging \ counter \ player's attack power (each type of enemy is one of those things, what is the most likely), does not break defense, no more power to the attacks.
It was way better in AC1, but not glorified all new weapons and moves. AC2, in general, was a game aimed at casual gamers. Was very easy and way too easy rookie. No skill needed anywhere.
#7
16-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: Good Combat in The Cursed Crusade
Is this game like a Demon's Souls type game? If this is true, then I will be all over it.
How to use cheat codes in Call of Juarez: The Cartel
How to use cheat codes in Call of Juarez: The Cartel
Anyone know anything about this? I mean how can you use the cheat code pc games? Look for this on the internet and says to utilize the console with ~ (tilde) key, that's what I am attempting to find out. Does this game have a fall in the game, down, down the menu? Mine does not look to be functioning. Anyone have any ideas on this? Please let me know if anyone here knows anything about this.
#2
12-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: How to use cheat codes in Call of Juarez: The Cartel
I fooled a lot of single player games. I bought Far Cry 2 and Fallout 3 and play through them without using a coach. Not active spoilers as obvious as God but as sure as hell have unlimited ammo, and does not charge money (to be able to carry everything to me.) Call it a way to like the game without a few "limitations", even though the limitations in query, in fact, putting to the reality of the game. That said, I do not cheat in every game, and certainly not in multiplayer.
#3
12-09-2011
RockOn
Member
Join Date: Nov 2008
Posts: 3,975
Re: How to use cheat codes in Call of Juarez: The Cartel
You should be able to find coaches to date (for each version of each game). I have to download some but you have to get unlimited membership that costs about $ 20 a year or so. You should be able to find these coaches or others in other ways, however.
#4
12-09-2011
Squibbit
Member
Join Date: May 2008
Posts: 4,061
Re: How to use cheat codes in Call of Juarez: The Cartel
I think if you're a real player please don `t use the cheat code because it` s (coj2) very easy to not need a cheat code or trainer, of course, if you so tired Coach of use!
#5
12-09-2011
Wyvern
Member
Join Date: May 2009
Posts: 3,622
Re: How to use cheat codes in Call of Juarez: The Cartel
Some people just want to sit and enjoy a game, play the same stupid scene 50 times just to "learn to play."
Games are entertainment, education, no, no, I do not want to play any scene more than once, and if I do not save games for that. So we'll gladly to use tricks any day in any game, for whatever reason, the demands to keep attempting a few of the game someway because I was not fast, precise or enough to "win" to lame.
#6
12-09-2011
ApplePowerPC
Member
Join Date: Aug 2009
Posts: 2,867
Re: How to use cheat codes in Call of Juarez: The Cartel
Usually the game on easy difficulty or cheats because I and others do not have much time to enjoy PC games and who sometimes have only 1-2 hours off every day and if any part of the game will take 1 to 2 hours I will try to find some tricks to play, because if I have enough time to enjoy story and graphics
#7
12-09-2011
MacIntel
Member
Join Date: Aug 2009
Posts: 3,734
Re: How to use cheat codes in Call of Juarez: The Cartel
What if it was "cheating" possibly your saved game is tainted and does not feel like spending 12 hours re-search and investigate for bodies at a time for 3-5 gold all through the game just getting the weapons missed the first time. A + for unlimited amounts of money. Especially if you want to do if you play the game with the weapons they want.
Second, if you play the game halfway decent, do not run out of ammo anyway, but it would be nice to have unlimited ammo for the remote possibility that you have to run and grab 50 ammunition from a dead man. As for life without limits, without charge, super jump, etc, can do the next time the game more interesting, is their prerogative if they want to cheat or not, as long as you are getting the most fun the game they have purchased. So stop bawls burst, show a little respect for people. As the original message. "I personally have not used any cheat codes for PC, I do however, find great use in" "Call of Juarez - bound in blood V1.0 addition of 5 KelSat coach.
#8
12-09-2011
Common
Member
Join Date: Jun 2009
Posts: 4,020
Re: How to use cheat codes in Call of Juarez: The Cartel
Most viruses that it finds using the same tactics, but I assure you these trainers in the world of game copying, etc. are not viruses. And you must configure your antivirus to exclude these files from self-protection, or at least disable the AV porgy while using the trainer. Otherwise as soon as they extract a RAR. The coach will be deleted automatically, but leave the NFO file. (Just a side note: To properly read the NFO files that come with most coaches can use a program called Dizzy's free, and can be found by simply searching Google and is less than one MB of download and installation, no process, just click and run the program, and click and drag the NFO file in vertigo and read automatically. and give instructions on how to properly use the coach.
#9
12-09-2011
desilva
Member
Join Date: Apr 2009
Posts: 3,947
Re: How to use cheat codes in Call of Juarez: The Cartel
They have not anything to establish and your random abuse and flames prove how actually immature you are.
#10
16-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: How to use cheat codes in Call of Juarez: The Cartel
I do not know, you not at all know in these unfriendly conversations with smack-tards rant online. You are not unaccompanied. Because I assure you, except you're polite to people online, no one cares who you are, what you do or what you say. So take pleasure in having a fun time declare to the world what a sad person you really are.
Anyone know anything about this? I mean how can you use the cheat code pc games? Look for this on the internet and says to utilize the console with ~ (tilde) key, that's what I am attempting to find out. Does this game have a fall in the game, down, down the menu? Mine does not look to be functioning. Anyone have any ideas on this? Please let me know if anyone here knows anything about this.
#2
12-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: How to use cheat codes in Call of Juarez: The Cartel
I fooled a lot of single player games. I bought Far Cry 2 and Fallout 3 and play through them without using a coach. Not active spoilers as obvious as God but as sure as hell have unlimited ammo, and does not charge money (to be able to carry everything to me.) Call it a way to like the game without a few "limitations", even though the limitations in query, in fact, putting to the reality of the game. That said, I do not cheat in every game, and certainly not in multiplayer.
#3
12-09-2011
RockOn
Member
Join Date: Nov 2008
Posts: 3,975
Re: How to use cheat codes in Call of Juarez: The Cartel
You should be able to find coaches to date (for each version of each game). I have to download some but you have to get unlimited membership that costs about $ 20 a year or so. You should be able to find these coaches or others in other ways, however.
#4
12-09-2011
Squibbit
Member
Join Date: May 2008
Posts: 4,061
Re: How to use cheat codes in Call of Juarez: The Cartel
I think if you're a real player please don `t use the cheat code because it` s (coj2) very easy to not need a cheat code or trainer, of course, if you so tired Coach of use!
#5
12-09-2011
Wyvern
Member
Join Date: May 2009
Posts: 3,622
Re: How to use cheat codes in Call of Juarez: The Cartel
Some people just want to sit and enjoy a game, play the same stupid scene 50 times just to "learn to play."
Games are entertainment, education, no, no, I do not want to play any scene more than once, and if I do not save games for that. So we'll gladly to use tricks any day in any game, for whatever reason, the demands to keep attempting a few of the game someway because I was not fast, precise or enough to "win" to lame.
#6
12-09-2011
ApplePowerPC
Member
Join Date: Aug 2009
Posts: 2,867
Re: How to use cheat codes in Call of Juarez: The Cartel
Usually the game on easy difficulty or cheats because I and others do not have much time to enjoy PC games and who sometimes have only 1-2 hours off every day and if any part of the game will take 1 to 2 hours I will try to find some tricks to play, because if I have enough time to enjoy story and graphics
#7
12-09-2011
MacIntel
Member
Join Date: Aug 2009
Posts: 3,734
Re: How to use cheat codes in Call of Juarez: The Cartel
What if it was "cheating" possibly your saved game is tainted and does not feel like spending 12 hours re-search and investigate for bodies at a time for 3-5 gold all through the game just getting the weapons missed the first time. A + for unlimited amounts of money. Especially if you want to do if you play the game with the weapons they want.
Second, if you play the game halfway decent, do not run out of ammo anyway, but it would be nice to have unlimited ammo for the remote possibility that you have to run and grab 50 ammunition from a dead man. As for life without limits, without charge, super jump, etc, can do the next time the game more interesting, is their prerogative if they want to cheat or not, as long as you are getting the most fun the game they have purchased. So stop bawls burst, show a little respect for people. As the original message. "I personally have not used any cheat codes for PC, I do however, find great use in" "Call of Juarez - bound in blood V1.0 addition of 5 KelSat coach.
#8
12-09-2011
Common
Member
Join Date: Jun 2009
Posts: 4,020
Re: How to use cheat codes in Call of Juarez: The Cartel
Most viruses that it finds using the same tactics, but I assure you these trainers in the world of game copying, etc. are not viruses. And you must configure your antivirus to exclude these files from self-protection, or at least disable the AV porgy while using the trainer. Otherwise as soon as they extract a RAR. The coach will be deleted automatically, but leave the NFO file. (Just a side note: To properly read the NFO files that come with most coaches can use a program called Dizzy's free, and can be found by simply searching Google and is less than one MB of download and installation, no process, just click and run the program, and click and drag the NFO file in vertigo and read automatically. and give instructions on how to properly use the coach.
#9
12-09-2011
desilva
Member
Join Date: Apr 2009
Posts: 3,947
Re: How to use cheat codes in Call of Juarez: The Cartel
They have not anything to establish and your random abuse and flames prove how actually immature you are.
#10
16-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: How to use cheat codes in Call of Juarez: The Cartel
I do not know, you not at all know in these unfriendly conversations with smack-tards rant online. You are not unaccompanied. Because I assure you, except you're polite to people online, no one cares who you are, what you do or what you say. So take pleasure in having a fun time declare to the world what a sad person you really are.
Demo impressions of Sengoku
Demo impressions of Sengoku
Now a few might have completed a game of 15 years, what was your imitation? My largest feeling was the pace and the game ran easily. Over 13 years in the wink of an eye. You might have to play the game slower than complete pace in pause mode. Simpler to remain track of things going on a. so what you all thought about this?
#2
12-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: Demo impressions of Sengoku
Different levels utility upgrades are different. Level 3 of the town and castle upgrades seem very useful to spread out would be good. However, updating the maximum people in one place increases the efficiency of master of ceremonies for the collection of taxes. Commerce of Nice and the source of some strategic decisions.
#3
12-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: Demo impressions of Sengoku
I actually consider it is generally because of the limited scope of the game. CK 2 will contain loads more regions and characters.
#4
12-09-2011
Bubboy
Member
Join Date: Aug 2011
Posts: 1,491
Re: Demo impressions of Sengoku
I really miss the descriptions of the taste characteristics of CK1, but the text of events for when you win a nice characteristic. I am stressed to put on Honor in the moment. Any simple way to send gifts to the emperor? Just the "Books" in the chain of events, which was immense. Wish there is somewhat similar in CK2.
#5
12-09-2011
RockOn
Member
Join Date: Nov 2008
Posts: 3,975
Re: Demo impressions of Sengoku
I actually missed some important things (like my subjects to claim independence) because I was hoping that it seems. However, the show was so soft. It does not sound like a little getting used to. Defs going to buy this game (you have to wait for the release of steam, but I am a bit lazy to go to other distributors)
#6
12-09-2011
Squibbit
Member
Join Date: May 2008
Posts: 4,061
Re: Demo impressions of Sengoku
To be honest, I could not get the hang on it yet. Actually, I was expecting a Crusader Kings in Japan, but compared with the CK seem to have less of everything. 3 courtiers rather than 5, no social groups with different taxes, no laws to enforce and window ratio is also very clear. You cannot scroll through messages and - most importantly - there are fewer events in nature and interruptions which force you to stop the game.
Of course, one can argue that feudal Japan unlike medieval Europe. However, in terms of pure game design is reduced down to a game Sengoku faster and more agile, which kept me busy with the search CK girlfriends and stuff.
#7
12-09-2011
Wyvern
Member
Join Date: May 2009
Posts: 3,622
Re: Demo impressions of Sengoku
I loved it. I'm very glad I pre-ordered after playing. The performance was so smooth, like OP said; my game like Shoni seemed to fly alone. Starting a set of Ouchy in a while. It seems more inclined to war aspect (which I love, raising taxes so quickly is amazing), so definitely like it.
#8
12-09-2011
ApplePowerPC
Member
Join Date: Aug 2009
Posts: 2,867
Re: Demo impressions of Sengoku
The game loaded so quickly I could not get a chance to see the loading screens. It's like cutting butter with a knife, red hot, very erotic. I admit that I spent some time just un-pausing the game and enjoy the smoothly running instead of actually touching anything. Were to take a look at the manual.
#9
12-09-2011
MacIntel
Member
Join Date: Aug 2009
Posts: 3,734
Re: Demo impressions of Sengoku
The game certainly has all the work of another classic paradox. Needs some polishing in a number of areas, as well as an explanation for some of the reasons why the game works a particular way. For example, what is the top before coming to serve the sentence "honor in loyalty to his subjects how fast can tear his kingdom apart. I'm pretty sure it's 20 now, but I'd be sure that before I meet another game. A back button on screens of different characters while browsing through the dynasties character would be very beneficial as well.
All in all though, I had a great first play through. I loaded the clan more peaceful and doubled the territory of my clan within 10 years. Of course, the Shimazu were found able to hit my army and force me after submission, but that was freaking awesome, so I do not care.
#10
12-09-2011
Abbie
Member
Join Date: May 2009
Posts: 2,611
Re: Demo impressions of Sengoku
Maybe it's just me, but where the series became more complete and detailed IOH all the spin-off, the last two titles Pd - Vic Sengoku II - are a step behind their spiritual ancestors.
#11
16-09-2011
Common
Member
Join Date: Jun 2009
Posts: 4,020
Re: Demo impressions of Sengoku
I do not like any of the starting places, but the game seems good anyhow. I think I will have my initial game as the Shimazu. First of Kyushu and after that unify all of Japan!
Now a few might have completed a game of 15 years, what was your imitation? My largest feeling was the pace and the game ran easily. Over 13 years in the wink of an eye. You might have to play the game slower than complete pace in pause mode. Simpler to remain track of things going on a. so what you all thought about this?
#2
12-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: Demo impressions of Sengoku
Different levels utility upgrades are different. Level 3 of the town and castle upgrades seem very useful to spread out would be good. However, updating the maximum people in one place increases the efficiency of master of ceremonies for the collection of taxes. Commerce of Nice and the source of some strategic decisions.
#3
12-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: Demo impressions of Sengoku
I actually consider it is generally because of the limited scope of the game. CK 2 will contain loads more regions and characters.
#4
12-09-2011
Bubboy
Member
Join Date: Aug 2011
Posts: 1,491
Re: Demo impressions of Sengoku
I really miss the descriptions of the taste characteristics of CK1, but the text of events for when you win a nice characteristic. I am stressed to put on Honor in the moment. Any simple way to send gifts to the emperor? Just the "Books" in the chain of events, which was immense. Wish there is somewhat similar in CK2.
#5
12-09-2011
RockOn
Member
Join Date: Nov 2008
Posts: 3,975
Re: Demo impressions of Sengoku
I actually missed some important things (like my subjects to claim independence) because I was hoping that it seems. However, the show was so soft. It does not sound like a little getting used to. Defs going to buy this game (you have to wait for the release of steam, but I am a bit lazy to go to other distributors)
#6
12-09-2011
Squibbit
Member
Join Date: May 2008
Posts: 4,061
Re: Demo impressions of Sengoku
To be honest, I could not get the hang on it yet. Actually, I was expecting a Crusader Kings in Japan, but compared with the CK seem to have less of everything. 3 courtiers rather than 5, no social groups with different taxes, no laws to enforce and window ratio is also very clear. You cannot scroll through messages and - most importantly - there are fewer events in nature and interruptions which force you to stop the game.
Of course, one can argue that feudal Japan unlike medieval Europe. However, in terms of pure game design is reduced down to a game Sengoku faster and more agile, which kept me busy with the search CK girlfriends and stuff.
#7
12-09-2011
Wyvern
Member
Join Date: May 2009
Posts: 3,622
Re: Demo impressions of Sengoku
I loved it. I'm very glad I pre-ordered after playing. The performance was so smooth, like OP said; my game like Shoni seemed to fly alone. Starting a set of Ouchy in a while. It seems more inclined to war aspect (which I love, raising taxes so quickly is amazing), so definitely like it.
#8
12-09-2011
ApplePowerPC
Member
Join Date: Aug 2009
Posts: 2,867
Re: Demo impressions of Sengoku
The game loaded so quickly I could not get a chance to see the loading screens. It's like cutting butter with a knife, red hot, very erotic. I admit that I spent some time just un-pausing the game and enjoy the smoothly running instead of actually touching anything. Were to take a look at the manual.
#9
12-09-2011
MacIntel
Member
Join Date: Aug 2009
Posts: 3,734
Re: Demo impressions of Sengoku
The game certainly has all the work of another classic paradox. Needs some polishing in a number of areas, as well as an explanation for some of the reasons why the game works a particular way. For example, what is the top before coming to serve the sentence "honor in loyalty to his subjects how fast can tear his kingdom apart. I'm pretty sure it's 20 now, but I'd be sure that before I meet another game. A back button on screens of different characters while browsing through the dynasties character would be very beneficial as well.
All in all though, I had a great first play through. I loaded the clan more peaceful and doubled the territory of my clan within 10 years. Of course, the Shimazu were found able to hit my army and force me after submission, but that was freaking awesome, so I do not care.
#10
12-09-2011
Abbie
Member
Join Date: May 2009
Posts: 2,611
Re: Demo impressions of Sengoku
Maybe it's just me, but where the series became more complete and detailed IOH all the spin-off, the last two titles Pd - Vic Sengoku II - are a step behind their spiritual ancestors.
#11
16-09-2011
Common
Member
Join Date: Jun 2009
Posts: 4,020
Re: Demo impressions of Sengoku
I do not like any of the starting places, but the game seems good anyhow. I think I will have my initial game as the Shimazu. First of Kyushu and after that unify all of Japan!
Which one you play: Ronin or Ashigaru in Sengoku
Which one you play: Ronin or Ashigaru in Sengoku
If the game is so it would be interesting to see what they could to Hidyoshi increase power as DLC. This was the idea of the game as Ronin, or Ashigaru. When you play Ronin to travel around Japan, trying to find a job once they become part of the forces of the Lord, wrestling and special events of the game gives land or even made a daimyo, epilogue game is played normally.
As this would Ashigaru entire series of events reminiscent of the game until you are an Ashigaru gashira. That could detach from the main force, betrayed his lord or boost the morale of his troops, success in battle could lead to the special despite the clan leader may be a man samurai.
#2
12-09-2011
Common
Member
Join Date: Jun 2009
Posts: 4,020
Re: Which one you play: Ronin or Ashigaru in Sengoku
I think that would be ideal for a fetish of my favorites, saved games converter to be mounted and put the blade on the Do not the similar promoter or formats to save the game, it would splendid! In fact, it might not be so tricky; because the provinces are so recurring, the upgrades are applicable to every korri could be a city, possibly. And the characters and their relationships are m & b.
#3
12-09-2011
desilva
Member
Join Date: Apr 2009
Posts: 3,947
Re: Which one you play: Ronin or Ashigaru in Sengoku
There's in fact a Japanese mod for Mount and Blade Warband now (well, precisely in beta, but it exists and can be downloaded). Anyway, I think that a conversion of a game style Sengoku M & B and vice versa would be roughly not possible to do and it would cost too much money to do what makes economic sense (why add a few style M & B that many people may not like the growth of Sengoku, when we could spend the same money on an expansion CK2 to do a lot more money).
#4
12-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: Which one you play: Ronin or Ashigaru in Sengoku
Have you attempted the demo? What you are recitation isn't DLC; it's a totally dissimilar game.
#5
12-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: Which one you play: Ronin or Ashigaru in Sengoku
What I was thinking in its place of choosing just a character random characters on the map, giving capacity to make your own. In its place of selecting state to answer a series of options as to play an active interactive story, and thought will tell you how his increase to the person's existing position. As a narrative event in CK2. Some choice made in the case of the narrative could have affected roots as being born of a plebeian origin, as you cannot take the title of shogun and necessitate to discover a way around that.
#6
12-09-2011
RockOn
Member
Join Date: Nov 2008
Posts: 3,975
Re: Which one you play: Ronin or Ashigaru in Sengoku
I would recommend playing Taiko Rissiden V by Koei. It is the game for what you wish for. I've as well heard that the producer of M & B was enthused by this series.
#7
16-09-2011
Squibbit
Member
Join Date: May 2008
Posts: 4,061
Re: Which one you play: Ronin or Ashigaru in Sengoku
Unluckily I cannot read or speak Japanese, because the game did not interpret official or otherwise. But the events that make very bad source would be of interest to give some flavor and investment is the master instead of guy. And one time again the lengthy term affect.
If the game is so it would be interesting to see what they could to Hidyoshi increase power as DLC. This was the idea of the game as Ronin, or Ashigaru. When you play Ronin to travel around Japan, trying to find a job once they become part of the forces of the Lord, wrestling and special events of the game gives land or even made a daimyo, epilogue game is played normally.
As this would Ashigaru entire series of events reminiscent of the game until you are an Ashigaru gashira. That could detach from the main force, betrayed his lord or boost the morale of his troops, success in battle could lead to the special despite the clan leader may be a man samurai.
#2
12-09-2011
Common
Member
Join Date: Jun 2009
Posts: 4,020
Re: Which one you play: Ronin or Ashigaru in Sengoku
I think that would be ideal for a fetish of my favorites, saved games converter to be mounted and put the blade on the Do not the similar promoter or formats to save the game, it would splendid! In fact, it might not be so tricky; because the provinces are so recurring, the upgrades are applicable to every korri could be a city, possibly. And the characters and their relationships are m & b.
#3
12-09-2011
desilva
Member
Join Date: Apr 2009
Posts: 3,947
Re: Which one you play: Ronin or Ashigaru in Sengoku
There's in fact a Japanese mod for Mount and Blade Warband now (well, precisely in beta, but it exists and can be downloaded). Anyway, I think that a conversion of a game style Sengoku M & B and vice versa would be roughly not possible to do and it would cost too much money to do what makes economic sense (why add a few style M & B that many people may not like the growth of Sengoku, when we could spend the same money on an expansion CK2 to do a lot more money).
#4
12-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: Which one you play: Ronin or Ashigaru in Sengoku
Have you attempted the demo? What you are recitation isn't DLC; it's a totally dissimilar game.
#5
12-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: Which one you play: Ronin or Ashigaru in Sengoku
What I was thinking in its place of choosing just a character random characters on the map, giving capacity to make your own. In its place of selecting state to answer a series of options as to play an active interactive story, and thought will tell you how his increase to the person's existing position. As a narrative event in CK2. Some choice made in the case of the narrative could have affected roots as being born of a plebeian origin, as you cannot take the title of shogun and necessitate to discover a way around that.
#6
12-09-2011
RockOn
Member
Join Date: Nov 2008
Posts: 3,975
Re: Which one you play: Ronin or Ashigaru in Sengoku
I would recommend playing Taiko Rissiden V by Koei. It is the game for what you wish for. I've as well heard that the producer of M & B was enthused by this series.
#7
16-09-2011
Squibbit
Member
Join Date: May 2008
Posts: 4,061
Re: Which one you play: Ronin or Ashigaru in Sengoku
Unluckily I cannot read or speak Japanese, because the game did not interpret official or otherwise. But the events that make very bad source would be of interest to give some flavor and investment is the master instead of guy. And one time again the lengthy term affect.
Timeline or Factions of Sengoku
Timeline or Factions of Sengoku
I realized that the demo only has a start date and the clans that are in the demo campaign are so far from what I'm used to seeing that he had to corroborate the dates of the Sengoku. So my question is - Will the final version has more of a start date of the EU wing, CK, etc? I would not see the game out without the opportunity to begin to live up to that time, ie after 1560, where Nobunaga Oda's victory removed the genius Okehazama and truly begins the unification of the significant efforts to Japan.
#2
12-09-2011
MacIntel
Member
Join Date: Aug 2009
Posts: 3,734
Re: Timeline or Factions of Sengoku
No, presently there is just single start date. They might enclosure a few DLC start dates though or there all the time be mods.
#3
12-09-2011
Abbie
Member
Join Date: May 2009
Posts: 2,611
Re: Timeline or Factions of Sengoku
Do not put too much in 1560 or Nobunaga. He was not the first; he is just what was the most successful. The amount of effort needed to make the same level of detail for the entire period would be amazing ... Imagine having to draw and create characters for all important nobles in Germany for 150 years
#4
12-09-2011
Common
Member
Join Date: Jun 2009
Posts: 4,020
Re: Timeline or Factions of Sengoku
The additional burden of being, mainly, all sources in Japanese - not a language we speak in paradox. But if Sengoku sells well sufficient, there's all the time the chance of expansion / DLC could cover more start dates.
#5
12-09-2011
desilva
Member
Join Date: Apr 2009
Posts: 3,947
Re: Timeline or Factions of Sengoku
For below the $20 cost me a copy of any Nobunaga goal with a ps2 could have done the investigate for you. Nobunaga's ambition previously has all the information in it.
Never mind the fact that the huge number of clans in survival at the time of Nobunaga vs. starting present era is a much more, the game more interesting. Okay, no one else aboard the Sengoku mod first. It seems you have to do. Contact me via pm if you're interested, I have some ideas in mind.
#6
12-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: Timeline or Factions of Sengoku
A pre-Sengoku Jidai date, for example, the war between the Taira and Minamoto in 1180 "or the restoration of Godaigo in 1330 'would also be interesting options of this engine.
#7
12-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: Timeline or Factions of Sengoku
I doubt it would be so easy, considering the arduous effort that went in our current configuration. But leave it to our betas Japanese research to answer. You cannot take another person's research at face value, but can be used as a starting point. If Sengoku quite well, I'm sure there will be an expansion and 1560 at least be considered for an alternative starting date.
#8
12-09-2011
RockOn
Member
Join Date: Nov 2008
Posts: 3,975
Re: Timeline or Factions of Sengoku
There is a source of data was Sengoku. 1550 start date, 434 clans, 684 castles, 3567 characters. Just necessitate a lot of character names for conversion work. It as well feels like stealing this complete huge database.
#9
12-09-2011
Squibbit
Member
Join Date: May 2008
Posts: 4,061
Re: Timeline or Factions of Sengoku
That is in large measure to an individual's personal tastes. Personally, I'm getting tired of the games that focus on the Sengoku mid / late (unless, of course, is playing "no Yabou NobuNYAga") and I find the current configuration and the Sengoku period to be a breath of fresh air. And there were more guilds in the beginning of the Onin War in 1560 (largely due to the system of competing governorships Shugo and Imperial, which was smaller farms more unlike the larger daimyo of the mid / late Sengoku).
#10
12-09-2011
Wyvern
Member
Join Date: May 2009
Posts: 3,622
Re: Timeline or Factions of Sengoku
I have wanted to see Sengoku early in a game for a while. Since reading the book Varley Onin war.
#11
16-09-2011
ApplePowerPC
Member
Join Date: Aug 2009
Posts: 2,867
Re: Timeline or Factions of Sengoku
It's just one game at a social level, by line of "Nobunaga Ambition" (also by Koei), daimyo are interpreted only by cats. "Nyan -Nyan," is how the Japanese record "Meow," therefore "NobuNYAga." Having dogs or cats in place of historical figures is now fashionable in Japan, derived from a landmark Hikonyan pets.
I realized that the demo only has a start date and the clans that are in the demo campaign are so far from what I'm used to seeing that he had to corroborate the dates of the Sengoku. So my question is - Will the final version has more of a start date of the EU wing, CK, etc? I would not see the game out without the opportunity to begin to live up to that time, ie after 1560, where Nobunaga Oda's victory removed the genius Okehazama and truly begins the unification of the significant efforts to Japan.
#2
12-09-2011
MacIntel
Member
Join Date: Aug 2009
Posts: 3,734
Re: Timeline or Factions of Sengoku
No, presently there is just single start date. They might enclosure a few DLC start dates though or there all the time be mods.
#3
12-09-2011
Abbie
Member
Join Date: May 2009
Posts: 2,611
Re: Timeline or Factions of Sengoku
Do not put too much in 1560 or Nobunaga. He was not the first; he is just what was the most successful. The amount of effort needed to make the same level of detail for the entire period would be amazing ... Imagine having to draw and create characters for all important nobles in Germany for 150 years
#4
12-09-2011
Common
Member
Join Date: Jun 2009
Posts: 4,020
Re: Timeline or Factions of Sengoku
The additional burden of being, mainly, all sources in Japanese - not a language we speak in paradox. But if Sengoku sells well sufficient, there's all the time the chance of expansion / DLC could cover more start dates.
#5
12-09-2011
desilva
Member
Join Date: Apr 2009
Posts: 3,947
Re: Timeline or Factions of Sengoku
For below the $20 cost me a copy of any Nobunaga goal with a ps2 could have done the investigate for you. Nobunaga's ambition previously has all the information in it.
Never mind the fact that the huge number of clans in survival at the time of Nobunaga vs. starting present era is a much more, the game more interesting. Okay, no one else aboard the Sengoku mod first. It seems you have to do. Contact me via pm if you're interested, I have some ideas in mind.
#6
12-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: Timeline or Factions of Sengoku
A pre-Sengoku Jidai date, for example, the war between the Taira and Minamoto in 1180 "or the restoration of Godaigo in 1330 'would also be interesting options of this engine.
#7
12-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: Timeline or Factions of Sengoku
I doubt it would be so easy, considering the arduous effort that went in our current configuration. But leave it to our betas Japanese research to answer. You cannot take another person's research at face value, but can be used as a starting point. If Sengoku quite well, I'm sure there will be an expansion and 1560 at least be considered for an alternative starting date.
#8
12-09-2011
RockOn
Member
Join Date: Nov 2008
Posts: 3,975
Re: Timeline or Factions of Sengoku
There is a source of data was Sengoku. 1550 start date, 434 clans, 684 castles, 3567 characters. Just necessitate a lot of character names for conversion work. It as well feels like stealing this complete huge database.
#9
12-09-2011
Squibbit
Member
Join Date: May 2008
Posts: 4,061
Re: Timeline or Factions of Sengoku
That is in large measure to an individual's personal tastes. Personally, I'm getting tired of the games that focus on the Sengoku mid / late (unless, of course, is playing "no Yabou NobuNYAga") and I find the current configuration and the Sengoku period to be a breath of fresh air. And there were more guilds in the beginning of the Onin War in 1560 (largely due to the system of competing governorships Shugo and Imperial, which was smaller farms more unlike the larger daimyo of the mid / late Sengoku).
#10
12-09-2011
Wyvern
Member
Join Date: May 2009
Posts: 3,622
Re: Timeline or Factions of Sengoku
I have wanted to see Sengoku early in a game for a while. Since reading the book Varley Onin war.
#11
16-09-2011
ApplePowerPC
Member
Join Date: Aug 2009
Posts: 2,867
Re: Timeline or Factions of Sengoku
It's just one game at a social level, by line of "Nobunaga Ambition" (also by Koei), daimyo are interpreted only by cats. "Nyan -Nyan," is how the Japanese record "Meow," therefore "NobuNYAga." Having dogs or cats in place of historical figures is now fashionable in Japan, derived from a landmark Hikonyan pets.
Message Notification System in Sengoku
Message Notification System in Sengoku
Please bring back the system change notification that is present in the games of the EU (with the possibility to modify the messages to be notified on how to "pause and pop-up" " pop-up "," show in the sidebar Invisible ticker never really going to see "and" no show ".
#2
12-09-2011
ApplePowerPC
Member
Join Date: Aug 2009
Posts: 2,867
Re: Message Notification System in Sengoku
On the one hand, you have the decision based pop-ups that work very well and is very nice and I feel like I could not ask for anything more. On the other hand, you have the sidebar, where things just a little "pass" and notice that something has just happened is that the small number of mostly invisible (compared to the urgency of what's happening in other parts of the screen) as ticks accumulate notifications, the majority of which are ineffective. However, a few of them are actually significant, and will be sorely missed until too late.
#3
12-09-2011
MacIntel
Member
Join Date: Aug 2009
Posts: 3,734
Re: Message Notification System in Sengoku
I got screwed over in many ways, because something that should have sounded whistles and stopped and my game and slapped a pop-up big old saying "YO! DUDE! THIS needs your attention!" was completely overlooked entirely without notice in the sidebar while I was doing things I thought was most important.
#4
12-09-2011
Common
Member
Join Date: Jun 2009
Posts: 4,020
Re: Message Notification System in Sengoku
All of which has already been said several times. We hope to fix it in the game right when it comes out.
#5
12-09-2011
desilva
Member
Join Date: Apr 2009
Posts: 3,947
Re: Message Notification System in Sengoku
The worst thing that happened to be declared war on the game and did not bother to inform me in a meaningful way. At the moment I realized what was happening, he had lost two provinces in the back of my territory altogether and holding one of my two staff were besieged by a force that could not wait to repel with what could impose / hire my province alone remain.
#6
12-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: Message Notification System in Sengoku
If it is not broke do not fix it. The idea of tabs is very bad. The way you handle the notifications in the EU-3 was much better.
#7
12-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: Message Notification System in Sengoku
If you do not pause the game and literally, I get a choice of game events, it is not doing its job. I'm sure more than a handful of people who just go ", why does my game just a break?" without even thinking of looking at the tabs fairly and un-pause and move on.
User Interface is the most important part of any game. If that fails, the whole game is in trouble. Do not make excuses for it. Try to help make it better!
#8
12-09-2011
RockOn
Member
Join Date: Nov 2008
Posts: 3,975
Re: Message Notification System in Sengoku
I have some sympathy, but can handle the messaging system. What they have real problems / HUGE / is huge, with offers of "exchange of hostages" and "invitation plot." Blink and you'll lose a higher speed (because of the duration remaining on the screen can be very short) and the icons are at the bottom. I did not spot until my second or third playthroughs of the demo. He missed 30 or 40 offers important and no pause function when you get an offer, and no sound advertising. It's really annoying.
#9
16-09-2011
Squibbit
Member
Join Date: May 2008
Posts: 4,061
Re: Message Notification System in Sengoku
Please put in an obvious place - the top of the screen where Ninja / deficit / Ronin icons appear, and add a sound or something and maybe an option to pause in receiving an "offer of hostages "or" supply web "as the menu options alert message is not to mention offers (I think).
What makes it more annoying is when I go to the character sent by the offer that I got lost and ask again. Rejected, so the offers are even more important. Soft, full of intrigue and strategy. Pre-orders today, now I have to wait three days.
Please bring back the system change notification that is present in the games of the EU (with the possibility to modify the messages to be notified on how to "pause and pop-up" " pop-up "," show in the sidebar Invisible ticker never really going to see "and" no show ".
#2
12-09-2011
ApplePowerPC
Member
Join Date: Aug 2009
Posts: 2,867
Re: Message Notification System in Sengoku
On the one hand, you have the decision based pop-ups that work very well and is very nice and I feel like I could not ask for anything more. On the other hand, you have the sidebar, where things just a little "pass" and notice that something has just happened is that the small number of mostly invisible (compared to the urgency of what's happening in other parts of the screen) as ticks accumulate notifications, the majority of which are ineffective. However, a few of them are actually significant, and will be sorely missed until too late.
#3
12-09-2011
MacIntel
Member
Join Date: Aug 2009
Posts: 3,734
Re: Message Notification System in Sengoku
I got screwed over in many ways, because something that should have sounded whistles and stopped and my game and slapped a pop-up big old saying "YO! DUDE! THIS needs your attention!" was completely overlooked entirely without notice in the sidebar while I was doing things I thought was most important.
#4
12-09-2011
Common
Member
Join Date: Jun 2009
Posts: 4,020
Re: Message Notification System in Sengoku
All of which has already been said several times. We hope to fix it in the game right when it comes out.
#5
12-09-2011
desilva
Member
Join Date: Apr 2009
Posts: 3,947
Re: Message Notification System in Sengoku
The worst thing that happened to be declared war on the game and did not bother to inform me in a meaningful way. At the moment I realized what was happening, he had lost two provinces in the back of my territory altogether and holding one of my two staff were besieged by a force that could not wait to repel with what could impose / hire my province alone remain.
#6
12-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: Message Notification System in Sengoku
If it is not broke do not fix it. The idea of tabs is very bad. The way you handle the notifications in the EU-3 was much better.
#7
12-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: Message Notification System in Sengoku
If you do not pause the game and literally, I get a choice of game events, it is not doing its job. I'm sure more than a handful of people who just go ", why does my game just a break?" without even thinking of looking at the tabs fairly and un-pause and move on.
User Interface is the most important part of any game. If that fails, the whole game is in trouble. Do not make excuses for it. Try to help make it better!
#8
12-09-2011
RockOn
Member
Join Date: Nov 2008
Posts: 3,975
Re: Message Notification System in Sengoku
I have some sympathy, but can handle the messaging system. What they have real problems / HUGE / is huge, with offers of "exchange of hostages" and "invitation plot." Blink and you'll lose a higher speed (because of the duration remaining on the screen can be very short) and the icons are at the bottom. I did not spot until my second or third playthroughs of the demo. He missed 30 or 40 offers important and no pause function when you get an offer, and no sound advertising. It's really annoying.
#9
16-09-2011
Squibbit
Member
Join Date: May 2008
Posts: 4,061
Re: Message Notification System in Sengoku
Please put in an obvious place - the top of the screen where Ninja / deficit / Ronin icons appear, and add a sound or something and maybe an option to pause in receiving an "offer of hostages "or" supply web "as the menu options alert message is not to mention offers (I think).
What makes it more annoying is when I go to the character sent by the offer that I got lost and ask again. Rejected, so the offers are even more important. Soft, full of intrigue and strategy. Pre-orders today, now I have to wait three days.
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