Friday, 29 June 2012

Give your opinion on Trine 2 game

Give your opinion on Trine 2 game
Mainly just because of the difficulties or special game modes, a magical presence that keeps the characters of certain spells to make some difficult and interesting puzzles. An example would be to inhibit levitate, so you have to resort to movements such as the launch of the warrior. Maybe I could disable a random spell so the way to solve a puzzle is different each time. In this way the game can be played as diverse as. I guess something you are looking for. Similar to what has been done in Mirrors Edge + Resident Evil 5, an online test of time leader board certainly would be fun and encourage multiple playthroughs.

#2
30-09-2011
Common
Member

Join Date: Jun 2009
Posts: 4,020
Re: Give your opinion on Trine 2 game
What good would a "Challenge Mode", with the same... Original levels, but with restrictions such as "finish the level set only with the gentleman" (or thief or magician) ... You know how... Something easy to implement, without adding too much complicated.

#3
30-09-2011
desilva
Member

Join Date: Apr 2009
Posts: 3,947
Re: Give your opinion on Trine 2 game
When I saw a few playthroughs I realized that many of the players missed "basic" things like grab the gentleman and the load, and even took them a while to find how to use the levers (or can use them at all). They also left elements in the characters they picked them up with; it was pretty random and not so useful. I think it does not really count because the text just below the screen that gave them some information from time to time. Even I missed the post for a while. My suggestion would be to interrupt the game to introduce new mechanics. Freeze the game (not to be placed where it is very likely to be lost due to a random button mashing situation) and give the player a window that teaches them about the new things you can do. Maybe even a little video. For example, walking down a ladder and a window opens, saying: "The Knight can now charge! Use the button to charge the enemy and finish them with a brutal kick. "With a short video loop example of the skill in motion.

#4
30-09-2011
Wenro
Member

Join Date: Mar 2010
Posts: 593
Re: Give your opinion on Trine 2 game
My suggestions on this subject for Trine 2: Include information more technical details about how the input device detection works. It will help children from I do not like reading, but I (consider myself a player adult) would like to know what the game is trying to do to help. For now, the creation of the drivers always had some tweaks to the half hour, but we've always had a fun night. The interfaces of connection pooling hardware. I do not know how the devices support multiple jobs at the moment, but it seems that you are querying the operating system (leaving the list of Windows) to the available devices and use them as they arise. I think it would be great if the devices would be matched by the USB hub attached. In this way each player would have "their" hub to connect your mouse and keyboard. PS/2-devices be his own kind, all root hub devices may fall back to current behavior. Display a detection device to make a manual selection and possible clustering in the launcher. In this way the user can see every time your multimedia keys act as another keyboard or nipple thingy notebooks interferes with the other mice.

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