Thursday, 28 June 2012

Domain Spell Bug in Dungeons and Dragons Neverwinter

Domain Spell Bug in Dungeons and Dragons Neverwinter
I moved up a cleric to run through some missions and took the information area to some degree for the recognize spell (I quite don't like paying 100 gp to recognize articles). On the other hand against all odds I attempt and throw the spell I get content "Failure-Object is not a valid target for this spell". Is this a known issue or am I lost something?

#2
10-10-2011
DougWison
Member

Join Date: Jul 2011
Posts: 1,457
Re: Domain Spell Bug in Dungeons and Dragons Neverwinter
It did work for one part, but I'm not getting the alternative to distinguish when I assess a part. The just thing I could probably think is that conceivably I don't have enough indicates in my legend adroitness to make it plausible to distinguish the article. I have 5 indicates in legend atm. So with +10 Lore from spell, I believe, that could make legend of 15. You could probably get the alternative when you assess a part in a store, generally actually taking a gander at a part will utilize a Lore check-in the event that you founder it, you cannot distinguish the part until you raise your legend ability or you visit a trader.

#3
10-10-2011
Ashley Parker
Member

Join Date: Jul 2011
Posts: 1,421
Re: Domain Spell Bug in Dungeons and Dragons Neverwinter
The recognize Lore support is needy upon caster level (10+level) as a result you would approximating to "waste" an endeavor by opening up your mastery sheet and seeing actually how elevated it is boosting it. You are able to moreover pre-buff with Fox's (engaged, depending on if you have it) before utilizing the Identify spell. Actually for reference. Legend 15 wills i.d. lands up to 13K in quality, Lore 17 up to 20K, and so forth. Hinging on the Clvl & class of your PC the article seeding will transform parts with preferable props (and now and then class-particular ones) on them as your level goes up. A parcel relies on in case the planner built the default esteem for some explanation, however possibly not conceivable in one of standard fights.

#4
10-10-2011
Shae
Member

Join Date: Jul 2011
Posts: 1,600
Re: Domain Spell Bug in Dungeons and Dragons Neverwinter
That would be what I do, aside from provided that I have a ton of articles to be IDed, I'll put the Examine order into my F12 quickslot. Then with my right hand on the rodent, my alternate hand on the F12 and Enter keys and the Lore elixir (or alternate enchanting part which gives occasion to feel qualms about Identify the same stock page as all my grouped-as one unit unidentified parts, I run over to work. F12, click an article, Enter (to shut the Description quickly), F12, click the following article, Enter, F12, and click the following part.

#5
10-10-2011
Wyl
Member

Join Date: Aug 2011
Posts: 1,480
Re: Domain Spell Bug in Dungeons and Dragons Neverwinter
You would be able to distinguish seven or eight articles with a solitary Lore elixir or Identify throws that method, if you're fast about it. And then like you declared, don't plague to peruse the article portrayals while you're distinguishing them; there will be more than enough chance to backpedal and do that following Identify wears off.

#6
11-10-2011
Mollyi7
Member

Join Date: Jul 2011
Posts: 1,242
Re: Domain Spell Bug in Dungeons and Dragons Neverwinter
An economical approach to have the ability to distinguish generally anything without yet spending one pt in Lore is to keep a couple of rings of understanding with you. This is useful for up to your level 9 or somewhere in the vicinity (i.e., closure of part 1 in OC). My Orc Barbarian just has 5 pts in Lore as a feature of the RDD reqs, and his Intel is 6 (so-2 to Lore). All the more with a +1 for 1 level of Bard that indicates he has Lore = 4. BUT the a few rings take this to 14.

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