Monday, 25 June 2012

Halo: Combat Evolved Anniversary cutscenes look very sloppy

Halo: Combat Evolved Anniversary cutscenes look very sloppy
Some of cutscenes are modest touches prefer Chief moving his fingers on his strike rifle before dropping in that flood room, Jenkins' movie encourage, and a few alternate updates are cool, but for the most part the cutsecens look particularly messy. I think my primary issue is the way animated Chief has ended up, unvaryingly moving his arms and hands around to further express what he is stating, makes him look less unbending and trained; I wont even plague going into the facial animations.

#2
01-12-2011
DougWison
Member

Join Date: Jul 2011
Posts: 1,455
Re: Halo: Combat Evolved Anniversary cutscenes look very sloppy
Its entertaining resulting from the fact that I was hopping that they were determined to re-do those cutscenes so they weren't those stuff movements, yet those peculiar holy messengers and Chief's twitchy developments were the primary explanations I switched over to classic mode when playing cutscenes. I blatantly trust Halo 4 tries not to have these same issues.

#3
01-12-2011
Enos
Member

Join Date: Nov 2010
Posts: 1,610
Re: Halo: Combat Evolved Anniversary cutscenes look very sloppy
I didn't look for them to re-do every last trace of the cutscenes, and all in all plainly I don't forethought. It's a revamp so I didn't look for them to update all items and I wouldn't be look within Halo 4 having these situations. this is a 10 year old game.

#4
01-12-2011
Shae
Member

Join Date: Jul 2011
Posts: 1,599
Re: Halo: Combat Evolved Anniversary cutscenes look very sloppy
They did update the cutscenes, and I'm happy they took the exertion but unfortunately the modifications were not generally superior (feeling obviously). Some of the camera edges like when Chief first meets Captain Keys were adapted and it is no where close as cool. What I stress for Halo 4 is that 343 basically tries not to expertise to make exceptional cutscenes and the proposed unfortunate picture clicker blessed messengers and livelines will benefit.

#5
01-12-2011
LuckBuzz
Member

Join Date: Oct 2011
Posts: 55
Re: Halo: Combat Evolved Anniversary cutscenes look very sloppy
The just cutscene that positively bothered me was Jenkins' resulting from the fact that they neglected to give Keyes his battle outfit. Why in the planet could he wander into a swampy heck-hole in full navy dress? Go ahead, did they not look at the first cutscene?

#6
01-12-2011
AlisaDsa
Member

Join Date: Jul 2011
Posts: 1,294
Re: Halo: Combat Evolved Anniversary cutscenes look very sloppy
There were instants in the cutscenes such as when Cortana pops out at the start of Two Betrayals and in the initial game you see 343 fly way back and they do this cool shot right as he hits the ground making it more memorable anyhow in the redo the shot is stagnant as he falls to the ground which makes it appear far less swaying. In addition I'm pretty certain any place in that cutscene you could see Cortana's eyes update shade when she gets irate but I didn't see that in the revamp. Actually nuances similar to that made me miss seeing the old cutscenes but I think they as a matter of fact did approve with the Chief and I like some of the new animations they gave him but he unquestionably appeared more genuine in the initial.

#7
01-12-2011
Orochimaru
Member

Join Date: Mar 2011
Posts: 1,472
Re: Halo: Combat Evolved Anniversary cutscenes look very sloppy
Since you acknowledged in the initial when Chief enters into the control room for the first time the ring is all blue and great and when considering Spark and coming back with the record you could probably see squinting red spots where Flood are spreading. On the other hand in Anniversary the foremost time you visit the control room there are at present blazing red spots.

#8
01-12-2011
Nimos
Member

Join Date: Aug 2011
Posts: 1,415
Re: Halo: Combat Evolved Anniversary cutscenes look very sloppy
I didn't mind a few of his animations such as the finger movement on the gun or when he indicates his rifle at blameworthy spark in the control room, he appeared more characteristic but then there are different times where it looks truly jerky and in some cases too much. You ever have a dialogue with someone that can't quit communicating what they were stating with arm movement and hand signals? It very nearly feels clumsy.

#9
01-12-2011
Robyn
Member

Join Date: Sep 2011
Posts: 112
Re: Halo: Combat Evolved Anniversary cutscenes look very sloppy
I concur with the cutscenes, I felt strange some parts where he did move alot. He moves to much when he talks, i don't recall him doing that in the different games, he looked more grim and cool when he didn't move to such an extent. An additional thing that pesters me too is why did they update the true Halo Ring, i would not joke about this looks bad but the way that the hologram and each alternate halo game, even in the outcome of range its the same silverish looking ring ticking out of the bottom.

#10
01-12-2011
WinsomeK
Member

Join Date: Sep 2011
Posts: 119
Re: Halo: Combat Evolved Anniversary cutscenes look very sloppy
I think 343 was all in all confined in what they might do with the cutscenes, on account of they are being rendered in genuine time by a 10 year old engine. they would be able to have done preferable if they had the chance to make pre-rendered CGI cutscenes.it is in the process of something that 343 didn't have enough chance to settle but when Cortana zaps Guilty Spark to the deck Chief is staring off into blankness shaking his head. The rest of that cutscene is cool however.

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