Thursday, 28 June 2012

Traffic ideas in Forza Motorsport 4

Traffic ideas in Forza Motorsport 4
Been playing the demo days and now I love the thought of traffic on the rivals, but it is at each corner I managed to get the wild drivers in 1 liter car OAP wants and manage 90% time.

#2
09-10-2011
Chakradevroy
Member

Join Date: May 2011
Posts: 1,590
Re: Traffic ideas in Forza Motorsport 4
This is my only complaint, but important for the demo. Couple that with a tire off the track = no return certificates and aggravation level has reached epic proportions, but so far my treatment has not hit the ground. Better not do that in the full game. You're in a race with an M5 trying to go like hell and every 20 feet there is a "smart car" to 25 mph.

#3
09-10-2011
GaganGang
Member

Join Date: May 2011
Posts: 1,536
Re: Traffic ideas in Forza Motorsport 4
They always seem to find a group of cars on the last curve (the fall) every turn. It's great fun trying to avoid foreclosure is a great addition to the game. It is not intended to be a realistic simulation badad117 is an additional game mode you will not have to play in the full version. The tire of a backcountry certificate = no return, I disagree. While still warm last night, licking the Zonda was pushing edges of the corners to see what the corner-cert give me time.

A few places allow two tires and in some cases, almost half the car off the track surface while recording a return of certificates. The mode of day at the track (or whatever) is great fun in my opinion. It is not intended to be a race where you can get your best lap time every time, making each line and braking point of the nail. Is supposed to be a challenge in a different way - you have to drive through traffic, taking some risks here and there, looking for the smallest of gaps that can pass through and trying to predict where the AI could be in a couple of hundred yards, when before you. For some reason I find it surprising that people do not like this game mode, because for me, is very funny and very, very addictive.

#4
09-10-2011
MACALL
Member

Join Date: Jun 2011
Posts: 1,245
Re: Traffic ideas in Forza Motorsport 4
The part that aggravates me most is seeing the ghost (rival) the right to drive through AI snails in almost every corner. I do not understand how he had a corner clear but I get stuck behind three turtles apparently on purpose to block the racing line. I will not be in that mode of safe play.

#5
09-10-2011
Irene-I
Member

Join Date: Jul 2011
Posts: 1,496
Re: Traffic ideas in Forza Motorsport 4
The "racing simulation" is talk of a single lever to the left click on the menu screen. Stay there if you wish. This mode is specifically for a new kind of challenge as many have said. In FM4 is a great feature of several classes of competition combined with the most players on the court. If you want a practical application in a challenge, then, think of this as the formation of multiple types of races. Do you think a LMP1 does not feel the same way into the corner with a GT2 class (ex) Porsche mid-point as it does in the M5? All that aside, I digress, go play the Zonda in the demo, if that's what you're looking for.

#6
09-10-2011
DougWison
Member

Join Date: Jul 2011
Posts: 1,457
Re: Traffic ideas in Forza Motorsport 4
I realize that this is a "racing simulation" and Turn 10 wants it to be as realistic as possible. No race tracks that I know (in the U.S. anyway), where the race M5 Prius. The roads are a dissimilar story, but not certain that the race on a highway.

#7
09-10-2011
Ashley Parker
Member

Join Date: Jul 2011
Posts: 1,421
Re: Traffic ideas in Forza Motorsport 4
Do you realize that this "Game Mode" is in place specifically to try to put his best lap in traffic? The Prius vs. Racing M5 is nice, but in this way, are supposed to be racing itself or the time of rivals through slower traffic and frustrating to do things, which has the slowest traffic is in line with career. Now, I am sure that many classes’ hoppers would be able to take M5 vs. Prius, but the Prius would be in a different class to the M5.

#8
09-10-2011
Shae
Member

Join Date: Jul 2011
Posts: 1,600
Re: Traffic ideas in Forza Motorsport 4
When it comes to Forza, let me know, I love the actual work stoppage not only physics-based tires. In another area that is destined to be a "challenge". So getting a good time means you have to spend much time doing it and looking around a way that the Prius is to stay off line and not people up (as I think you get) so you can get a good lap time, otherwise only the fastest laps in the M5 otherwise (problem solved). I cannot believe all the hate in this way, I think it's great. The above comment about the past of someone flying rival, while you were stuck behind some cars, probably the same as happened before in the back that has allowed to do some ground in the first place. I have not found an opponent who cannot win though, and I played the M5 a burden, occasionally it's just a case of taking one of the slower corners and get around a car or two to have the accurate line for the next corner.

#9
09-10-2011
Wyl
Member

Join Date: Aug 2011
Posts: 1,480
Re: Traffic ideas in Forza Motorsport 4
I cannot believe so many people complain in this way. If it’s annoying, but it teaches you to animatedly select below optimal driving line and yet the corners. There is a way lap for those who just want to get around pounds fast time (which is pretty boring in my opinion, but each to their own.)

#10
11-10-2011
Bubboy
Member

Join Date: Aug 2011
Posts: 1,490
Re: Traffic ideas in Forza Motorsport 4
I liked this way at first, but now I love it. Once your head around the fact that all cars drive driving all lines (apart from while passing), it becomes simpler. It looks counter-intuitive, but not drive on the racing line unless you have a completely clear up. Cornering on the outside and reduce late in the back to avoid hitting them when they drift out. Find out where the areas Nip / danger are and learn to avoid the traffic at these points. If you're really struggling, turn on the full racing line to see what I mean, then adjust the line of driving. This mode has helped me learn the track better and get first or second in races around the demonstration to learn to deal with traffic better.

No comments:

Post a Comment