Gamepad vs M+KB for Haunted: Hells Reach
Has any individual attempted it yet? I wasn't considering utilizing a gamepad to any detectable degree until I saw the Street Fighter-like melee move list. Could recovery my fingers and wrists attempting to press each one of those combos and dodge at the same time.
#2
30-10-2011
Enos
Member
Join Date: Nov 2010
Posts: 1,611
Re: Gamepad vs M+KB for Haunted: Hells Reach
I was pondering it. It's an actual pain when they have the blade and explosives destined to keys in place of having the capacity to switch them like standard weapons (That was in the mod). I attempted setting it like a champ today but no fortunes. I’m utilizing a PS3 cushion with MotioninJoy software which virtually all my games distinguish but the game isn't reacting to it.
#3
30-10-2011
Shikamaru Nara
Member
Join Date: Mar 2011
Posts: 1,666
Re: Gamepad vs M+KB for Haunted: Hells Reach
Here's what worked for me. Do a google search down "x360ce vibmod." Download it and duplicate the dlls and ini documents into your 32-digit-named game envelope within the Haunted institute index. May take some tweak, but I got it working proportionally painlessly.
#4
30-10-2011
Badmannah
Member
Join Date: Mar 2011
Posts: 1,615
Re: Gamepad vs M+KB for Haunted: Hells Reach
You'll need to be accustomed to utilizing a gamepad however after you ought to do snappy headshots while running around. On keyboard its just Q, E, C and G however. Its quite standard for any game genuinely. It appears the right simple stay isn't working right so I cannot even move decently but all items else works. I’ll test a different cushion at some focus later but back to the PC set up for me.
#5
30-10-2011
DevenderD
Member
Join Date: May 2011
Posts: 1,601
Re: Gamepad vs M+KB for Haunted: Hells Reach
I feel the controls could work out quite decently on a gamepad. Likewise I have been utilizing a xbox 360 controller it works exceptional may would like to change for turnaround speed but it works great with the melee and if your utilization to a controller shooting is fine. I attempt the xbox 360 controller and I melee spam like insane I scarcely utilize a weapon in haunted since the time that the mod. The greater part of the time I scuffle anyways, but in the event that I require utilize a weapon I generally utilize the shotgun. Melee is certified pleasure with my cushion and shotgun is exceptional to liberate my dead mates. The Pistol and AR I don’t utilize typically.
#6
30-10-2011
Halle
Member
Join Date: May 2011
Posts: 1,609
Re: Gamepad vs M+KB for Haunted: Hells Reach
Once again in the mod, I consistently win from my companion in part screen when he pulls out the AR, he consistently bit the dust with it and its not so fantastic with swarm control. I barely ever pull that out in the mod but in the fundamental game the just time I could pull it out is to attempt to shoot something far distant (1 solitary zombie assuming that I feel like he's far to shoot, or to unlimited someone far afar). Gun, I scarcely ever utilize not counting to unhindered a colleague far distant.
#7
30-10-2011
Daksha90
Member
Join Date: May 2011
Posts: 1,486
Re: Gamepad vs M+KB for Haunted: Hells Reach
It's totally, positively compelling. Some people swear this is a melee activity game, but when typical melee takes 2-3 hits to kill your midpoint rival while the gun can head shot each and every foe, there's simply no observation. I don't think the planners apprehend how powerful it is. Here and there, I don't think they even play their particular event. They in reality do play their particular event, Well, yes I'll consent to the gun executing all around speedy but I favor being progressing more to keep away from being stab in the once again by the zombie. For melee, I hop kick once, they paralyze, I computerized kill them when.
#8
30-10-2011
Chakradevroy
Member
Join Date: May 2011
Posts: 1,590
Re: Gamepad vs M+KB for Haunted: Hells Reach
The controller is the best equipped to utilize subsequent to its more effortless to press binds than on the keyboard, but it requires an exceptionally (dont kill me) slight point support to accommodate with the pointing.
#9
30-10-2011
GaganGang
Member
Join Date: May 2011
Posts: 1,536
Re: Gamepad vs M+KB for Haunted: Hells Reach
I in reality utilize mouse+key principally, but I take every available opportunity to switch it like a pro from time to time. I'm at the tail closure of assessing this game for an additional Eight-Copy buy, for utilization at a rather hefty LAN gaming competition following month, so I ought to verify it works for all control inputs that the players could utilize. Situation is, the developers of the visionaries here is imaginable set up to turn me off of that buy. I even now acquired 4 duplicates, and was pointing at getting eight more, but I don't know if that would be determined to happen anymore.
#10
30-10-2011
MACALL
Member
Join Date: Jun 2011
Posts: 1,244
Re: Gamepad vs M+KB for Haunted: Hells Reach
I'm paying for this game with my particular money 12 copies of it. Since I think the game is imperfect, I'm not heading off to purchase 12 copies of it, paying little heed to what the aforementioned unlimited-booters suppose. I'll give them a preferred game to play as a substitute. The game itself isn't keeping me back: its the patronizing state of mind of you designers presenting in here.
#11
31-10-2011
Jung
Member
Join Date: Aug 2011
Posts: 1,198
Re: Gamepad vs M+KB for Haunted: Hells Reach
I did a mess of playing with the settings, set them to be comparative to the freshly discharged Space Marine. I set SPACE to roll, ctrl to hop (resulting from the fact that I don't utilize it much and ctrl isn't totally too demanding to press in the hotness of the mess), right click to melee (since I don't quite feel like I require a point down the sights button), but I set point down sights to center click just in the event that I still required it. All things else, I give or take let be.
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