Wednesday, 27 June 2012

Haunted: Hells Reach few things need to be fixed

Haunted: Hells Reach few things need to be fixed
Hello, I am a big fan this game. The below things to be altered, they need to be altered in place for this event to do well. First and foremost of all, if playing with keyboard you ought to alter it so blade and explosives you could probably switch to it as a weapon in your stock. It's not a situation with playing with a controller such as that, but keyboard/mouse it is. At the same time then playing on controller you can’t turn as speedy as keyboard/mouse. This is a huge issue. FOV alternative ought to be there. The Server record doesn’t express trouble of recreation you’re uniting, channeled time, or any data regarding a server. In the event that we do get mod devices and this game is prevalent it will be impossible to know if you’re uniting a vanilla server or modded server.

#2
30-10-2011
Shikamaru Nara
Member

Join Date: Mar 2011
Posts: 1,666
Re: Haunted: Hells Reach few things need to be fixed
I would like to add more statement to it. Appearance issues on high close systems, I’m running a HD6970 and a particularly speedy framework and this event gets some lulls sometimes. I’m really not beyond any doubt why all alternate game runs exceptional. Moreover it required the committed servers fix still. AI is appalling; the creatures just stand there part of the time.

#3
30-10-2011
Badmannah
Member

Join Date: Mar 2011
Posts: 1,615
Re: Haunted: Hells Reach few things need to be fixed
Not just that but in addition Need more ammo drops so you are able to utilize your weapons more, so you could probably decide on to utilize melee or weapons, I don’t think every living soul will ever get to see every last trace of the weapon updates if straightforward mode doesn’t have enough projectiles to redesign your firearms the considerable distance, this isn’t a categorical ought to be altered but it serves a useful purpose. Some more weapons could help as well. CHANGE GAME RESOLUTION TO 1920x1080 AND GO BACK IN OPTIONS AND ITS BACK TO A REALLY LOW RESOLUTION AGAIN!

#4
30-10-2011
DevenderD
Member

Join Date: May 2011
Posts: 1,601
Re: Haunted: Hells Reach few things need to be fixed
I propose conceivably joining a few more styles of weapons, for instance we have funneled, shotgun, and automatic rifle. Each amusement has that, beyond any doubt you get a projectile launcher or something occasionally, but what about a 4th class-and even a 5th class of weapons that you would be able to redesign possibly when you devastate enough of the stones, it updates your evil presence powered weapon or something, which shoots out electric, or conceivably a flare hurler class, heck rotten settle for a BB weapon class. I adore this event thus far, it’s fabulous, and I know the designers were simply modders, and I don’t intend to damage your emotions it’s an exceptional recreation but we require more. I like this recreation absolutely much, and I don’t intend to damage the designer’s emotions either. This is give or takes me importuning you to alter the game so it stays animated.

#5
30-10-2011
Halle
Member

Join Date: May 2011
Posts: 1,609
Re: Haunted: Hells Reach few things need to be fixed
Conceivably you would be able to construct a basic mod which is comparable to the unified with the jefe, but you are able to join weaker managers that get stronger each few adjusts. Beat adjust 1, skipper, beat adjust 2, supervisor, beat adjust 3, manager. Love that the globe requires a game with the arcade style beat adjust-murder supervisor, in the event that you would be able to setup something similar to that it could be pretty breathtaking.

#6
30-10-2011
Daksha90
Member

Join Date: May 2011
Posts: 1,486
Re: Haunted: Hells Reach few things need to be fixed
I don't think this has been specified but from the few games I played the previous evening the players with the most towering scores weren't the ones utilizing firearms. In my second game I observed a player was simply bounce kicking> executing > rehash on enemies then meleeing the angered enemies. When I began doing this I acknowledged there was never an opportunity to utilize weapons, as a matter of fact the event appears to discipline you for standing there utilizing your weapon.

#7
30-10-2011
GaganGang
Member

Join Date: May 2011
Posts: 1,536
Re: Haunted: Hells Reach few things need to be fixed
I totally wish there was a without vision fire, prodding the other side mouse button is comprehensively useless at this time and ordinarily just gets you slaughtered. Yet depending on if it was exceptionally off base and missed even the majority of the time, at any rate you wouldn't stand. The second CQC update, the sickle ought to not do less harm than the Knife. I don't management depending on if it has a preferable run and can hit more adversaries you might as well still have the ability to one hit the standard enemies with the scythe.

#8
30-10-2011
MACALL
Member

Join Date: Jun 2011
Posts: 1,244
Re: Haunted: Hells Reach few things need to be fixed
While that system does work all in all well it isn't flawless, I will consistently get some demises and am moreover outscored by people with the inverse philosophy. This event appears to rely amply on the utilization of every last item, and I think I utilize a spot too much melee.

#9
30-10-2011
Irene-I
Member

Join Date: Jul 2011
Posts: 1,496
Re: Haunted: Hells Reach few things need to be fixed
In fact I found out that spamming the kick creates numerous enemies to be stunned and the ones missed ended up being angered and some can quite put the mischief on you, but upgraded CQC and a small heed other side me at 160-200 health to any detectable degree times while my colleagues who were all teamed up shooting in all bearings shielding a position were always either dead or in the red. It looked similar to my partners were being disciplined for staying as a single unit and utilizing their weapons while I was solitary wolfing spamming kicks and chainsaw.

#10
31-10-2011
VazV
Member

Join Date: Aug 2011
Posts: 1,241
Re: Haunted: Hells Reach few things need to be fixed
In the event that you're playing as a shooter, get ready to die a part. You just get state over from melees and executions, which I think updates the progressive fully. It debilitates shooting, and energizes actually running and spamming cqc/kick. I think it'd be cool assuming that you were remunerated some soundness (probably 5-10 hp) for getting express 10 headshots. There ought to be a gameplan to gain constitution from shooting.

#11
31-10-2011
Jung
Member

Join Date: Aug 2011
Posts: 1,198
Re: Haunted: Hells Reach few things need to be fixed
Possibly make Easy mode, I don't know, less demanding. This recreation is sturdy as heck, there is nothing "simple" about simple mode. Or perhaps actually create an auxiliary mode through and through, and call it beginner mode or something. Easy gamers just won’t appreciate this game.

#12
31-10-2011
Nimos
Member

Join Date: Aug 2011
Posts: 1,418
Re: Haunted: Hells Reach few things need to be fixed
The game is no picnic for reason, the name “easy " is simply relative, it tries not to mean the event is simple on that level simply that it is straightforward contrasted with standard and hard. We chose that you should expect the event mechanics so as to have a possibility of finishing every last one of the four adjusts; actually shooting is not enough, even on simple. We would be able to have named it typical, hard and crazy to keep away from this.

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