platform-agnostic, next-generation AMD graphics application
development tool for game developers, obtainable through a closed beta
program. GPU PerfStudio 2.0 has been designed from the ground up to
easily integrate with existing projects, and help to identify and
resolve performance issues early in the development cycle. With these
tools, AMD is bringing its unparalleled understanding of 3D graphics
technology and the leadership of its line of ATI Radeon graphics cards
to bear on the development process.
"The GPU PerfStudio 2.0 suite of tools is extensive, customizable and,
most importantly, based on open standards, which is critical for
developers looking to integrate them into their existing workflows,"
said Neal Robison, director, Developer Relations, Graphics Products
Group, AMD. "AMD is committed to arming developers with a full
complement of hardware and development tools that help increase their
development efficiency and improve 3D performance quality."
New Features Help Reduce Development Time
With GPU PerfStudio 2.0, AMD is introducing a newly written GPU
Performance Analysis tool and an extensive feature set including:
Frame Debugger, allowing developers to freeze applications on a
single frame for detailed inspection;
Shader Debugger, for the live debugging of HLSL and ASM pixel shaders;
and Frame Profiler, which quickly identifies performance
bottlenecks and optimization opportunities.
In internal testing of GPU PerfStudio 2.0, AMD software engineers
measured significant time savings when searching for and resolving
issues within games.
The new tools are immediately accessible to all game developers,
requiring no modifications to existing code. GPU PerfStudio 2.0
delivers instant benefits to developers, enabling them to quickly
identify algorithm and performance issues early in the development
process, avoiding the hassle of discovering problems later in the
development cycle and having to re-code particular game segments to
get around them.
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